Appalia, where WULF begins. A rarely hospitable land of deserts, canyons and half-prairie. Most of Appalia is known as the Wastes, and you're as like to die out there from sunstroke as you are from lack of food and water - that's if the bandits or animal life don't get you first. Many skeletons are buried in these sands.
The only settlements of much note are the sprawling hives of Nohaven to the west and Red Heath to the east.
Rolling grasslands and great forests, and dotted with homesteads, ranches and small towns. Dominated by Stoneswell, one of the three great cities of the Westlands - and the birthplace of Alexia Slade.
Blue-white tundra and snowy pines. Home to the Pale Ingri - the only people who seem to be able to thrive that far north. But if you're looking for civilisation, best not go further north than the Grey Plate - the last outpost. Not unless you'd like to catch sight of the huge dragil... or be eaten by howling haskans.
Swamps, jungles and rainforests home to countless deadly creatures. Also home to one of the three great cities of the Westlands: the City of Doth, which is truly a treasure to behold, especially the massive Black Temple of Xunanamaya.
That's if you can find your way there in one piece.
One of the hidden villages in this land has the dubious distinction of being the birthplace of Savvi.
Volcanic land of brimstone and ash. Basically looks like Hell - and near enough acts like it too. A hard land for a hard people. Although you might find some wonderful sights if you can brave the journey to one of the three great cities of the Westlands: Kazaq. If you can find it...
None other than the man himself, Jay Wulf, was born and raised in Rath.